The treasures and excitement of the Unapproachable East invite the courageous, yet strangers are never welcomed! This campaign expansion for Forgotten Realms explores the eastern regions of Thay, Aglarond, and Rashemen. It was published in June About the Title.
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The treasures and excitement of the Unapproachable East invite the courageous, yet strangers are never welcomed! This campaign expansion for Forgotten Realms explores the eastern regions of Thay, Aglarond, and Rashemen.
It was published in June About the Title. About the Cover. So what do you put on the cover of a boxed supplement covering three different countries?
How about an iconic person from each. By the process of elimination, that puts the Simbul in the middle, though she looks different from her other depictions. Origins: The Newest Realms Box. Following the release of the Revised Forgotten Realms Campaign Setting , TSR began publishing chunky geographical sourcebooks covering more material and more acreage than ever before.
FRS1: The Dalelands was the first of this new breed of sourcebook. Spellbound upped the stakes even more, because it was the first boxed supplement to cover several different realms, here Aglarond, Rashemen, and Thay. It would be followed by three similar releases, covering a huge swath of forgotten realms between them: The North: Guide to the Savage Frontier , Lands of Intrigue , and Empires of the Shining Sea Adventure Styles: Encounters.
The first adventure in Spellbound, "Throne of Deceit", is largely an episodic encounter adventure, with the players faced with one challenge after another. Adventure Tropes: On the Road. Journeys along roads are a common methodology for creating episodic encounters. The adventure then repeats the trope with "The Road to Tharfenhal".
Adventure Styles: Locales. The second adventure, "The Runes of Chaos", is more locale based, with open maps for a farm and then for a couple of underground delves. What a difference five years makes. Spellbound instead adds a little crunch to the setting with a trio of character kits for Thay and Rashemaar. Eras of the Realms: DR. The Year of the Banner. Exploring the Realms: Agalarond. Aglarond was first explored in about two pages of the one and only Forgotten Realms Newsletter Summer , including a hand-drawn map by Ed Greenwood.
Now, Spellbound offers considerable detail on the land, with particular attention on its largest city, Velprintalar. Exploring the Realms: Rashemen. The realm of Rashemen had gotten even less attention prior to Spellbound. Exploring the Realms: Thay. Thay was the one country that had previously received an entire sourcebook, which was of course FR6: "Dreams of the Red Wizards".
Exploring the Realms: Thesk. Thesk is another country of the Unapproachable East. Artifacts of Note. A magic sword named Hadryllis is rather casually handed over as loot at the end of "Throne of Deceit".
NPCs of Note. Spellbound is full of notable NPCs from these countries. Thay details many of its Zulkirs, including of course Szass Tam. Finally, Rashemen features a number of witches, including Lady Yhelbruna.
About the Creators. He contributed to five different Realms projects, most notably including the entire Marco Volo trilogy of adventures Then, his work continued into , with Spellbound.
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Unlike Earth, the lands of the Forgotten Realms are not all ruled by the human race: the planet Toril is shared by humans , dwarves , elves , goblins , orcs, and other peoples and creatures. Technologically, the world of the Forgotten Realms is not nearly as advanced as that of Earth; in this respect, it resembles the pre-industrial Earth of the 13th or 14th century. However, the presence of magic provides an additional element of power to the societies. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest. Trade is performed by ship or horse-drawn vehicle , and manufacturing is based upon cottage industry. In early editions of the setting, The Realms shared a unified cosmology with various other campaign settings called the Great Wheel.
Unapproachable East (sourcebook)
The Great Dale is governed by a druidic hierarchy, under rule of Nentyarch. It is a human land, of , inhabitants. According to rumors, The Great Dale is the place from which Dalelanders came. Impiltur Main article: Impiltur Impiltur is a kingdom of 1,, inhabitants, mainly humans, but also dwarves and halflings , who are ruled by Queen Sambryl from the capital of Lyrabar.
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The region sports great adversity; from the scheming Red Wizards of Thay to the boisterous barbarians of Rashemen, it is a place rife with conflict. The region is bordered to the south by the Old Kingdoms , and to the north by the Cold Lands. To the northeast are the Hordelands. Contents Related places Aglarond Aglarond is an autocratic kingdom in the southwesternmost part of the Unapproachable East, with the capital of Velprintalar. Most of its land is covered by the Yuirwood. Filled with magic and mystery, it is ruled by one of the most potent spellcasters of the Realms, the Simbul , who also has an affair with the immensely powerful archmage Elminster.